Resume
COLIN TURNER
1 206-225-5002 colinanimation@gmail.com
EDUCATION
DigiPen Institute of Technology — Redmond, Washington May 2004
Associate of Applied Arts Degree in 3D Computer Animation
TECHNICAL SKILLS
Animation, Rigging, Maya, 3D Studio Max, Photoshop, Adobe Premiere, Unreal Engine, Motion Capture
EXPERIENCE
PUBG — Amsterdam, Netherlands
May 2021 — Present
Create and implement animation pipelines
Use Motionbuilder to manipulate motion capture data and hand key animation in Maya to meet production needs
Work with the Tech team to develop animation systems and implement them into Unity
Bungie — Bellevue, Washington
May 2020 — Nov 2020
Contract Cinematic Animator
Create high quality cinematic animations for cutscenes in Destiny 2
Adjust motion capture data and hand key animation to enhance and push performances
Give and receive feedback about shots early and often to ensure the needs of the scene are being met
Export and implement renders
Double Damage Games, Inc — Seattle, Washington
November 2017 — Present
Lead 3D Animator
Shipped Rebel Galaxy Outlaw as the sole animator responsible for all in-game, cutscene and trailer animation with the exception of the drawn elements of the Titmouse announcement trailer
Rigged and weighted characters and spaceships
Met deadlines and produced hundreds of animations for Rebel Galaxy Outlaw
Helped refine procedural animation picking for conversations and experimented with new ideas to improve naturalistic conversations and facial expressions utilizing the systems already in place
Experimented with motion capture data pipeline and portable motion capture hardware
Runic Games, Inc — Seattle, Washington February 2010 – November 2017
Senior 3D Animator
Part of a team of two animators responsible for creation and implementation of all animation content for Hob and Torchlight II
Responsible for rigging character and prop animation assets for Torchlight II and Hob
Managed and exported animations and introduced sound and particle tags into the game
Collaborated with development team to create new and original ideas and gameplay mechanics for Hob and Torchlight II
Created animation assets for award-winning Torchlight on Xbox 360, released March 9, 2011
Liquid Development, LLC — Portland, Oregon December 2008 – February 2010
3D Animator
Created quality in-game animations for clients such as Abandon Interactive’s MMO, Freaky Creatures
Met deadlines while exceeding expectations of animation quality
Reverie World Studios, Inc — Fort Worth, Texas November 2004 – July 2005
3D Animator
Conceptualized and created in-game animations for Dawn of Fantasy
Interviewed and evaluated prospective animators
PROFESSIONAL DEVELOPMENT
Pixar Artists’ Masterclass in Animation and Story Development, presented by the Vancouver Institute of Media Arts, Seattle, Washington, June 2012
DigiPen Institute of Technology, Redmond, Washington, postgraduate course in modeling, rigging, and character animation, Suzanne Kaufman, instructor, January-May 2008
Colin Turner
Animator with the best dad jokes